Blog 19 | What a Pathetic Game – Metal Gear Solid Delta: Snake Eater

 


What a Pathetic Game – Metal Gear Solid Delta: Snake Eater

Hey Folks, I am back again with another review. Before I continue to write, I just want to clarify that this is going to be one of the most honest reviews about what I felt playing this whole game. It might hurt sentiments of some fellow players, but it is what it is.

This is one of the shittiest games I have ever played — Metal Gear Solid Delta: Snake Eater. As the name is not cooperating with either A nor Z, the same goes with the game.

I downloaded it with the thought of playing a Stealth, Action-Adventure, Third-Person Shooter, Survival, Tactical Espionage, Cinematic / Narrative-Driven game. Instead, it eventually turned out to be a typical South Indian action movie. No offence, but the hype was way too much for what it actually delivered.


Expectations vs. Reality

Metal Gear Solid has been around since 1987, and naturally I thought: a franchise lasting this long must have something truly special. But my expectations shattered the moment I started playing.

Here’s what I actually got instead:

  • Overly long cutscenes

  • Clunky controls in older games

  • Stealth punishment (harsh enemy swarms)

  • Survival micromanagement feels tedious (MGS3)

  • Repetitive backtracking

  • Over-complicated plotlines

  • Excessive exposition and dialogue

  • Inconsistent tone (serious vs. silly)

  • Kojima–Konami fallout hurting the franchise

  • Unfinished feel in MGSV (cut content)

  • Backlash from Metal Gear Survive


The Story? More Like a Movie Marathon

Breaking into the story too, this game doesn’t have much playing involved. Instead, you get endless cutscenes, useless romance arcs, and sound effects that feel like they were dragged out of an early 2000s sound library.

I get it — this is a remake of MGS3 from 2004. But when you’re re-releasing/remaking a game, you’re supposed to adapt to the current market. Here, it just feels like we’re stuck in 2004 again, only this time with shiny graphics. Nothing more.


Villains? More Like Comedy Relief

The boss fights? Absolute jokes. Here’s my roast of the so-called villains:

  • The Boss – Preaches about loyalty, then betrays everyone like it’s a hobby. Snake’s mom issues have never been this weaponized.

  • Colonel Volgin – A walking car battery with daddy issues. Shocks people more than Konami’s business decisions.

  • Ocelot (Major Ocelot) – Thinks twirling guns makes him cool, but he’s just a cowboy LARPer who meows.

  • The Pain – Man’s superpower is… bees. Bro’s basically a rejected Pokémon.

  • The Fear – Moves like a spider on crack. Only scary thing is his diet of snakes and Red Bull.

  • The End – Oldest sniper alive. Honestly, his biggest weapon is dying of natural causes mid-battle.

  • The Fury – Astronaut dreams crushed, so now he just sets things on fire like a drunk pyromaniac cosplayer.

  • EVA – Femme fatale wannabe. Switches sides faster than Ocelot reloads his revolvers.

Instead of memorable, these villains felt like parody material. They didn’t add tension, they added comedy.


Final Verdict

With all this nonsense — crap cutscenes, a story so long it can put you to sleep, hazy controls, half-baked gameplay, and villains that feel more like parodies — I can confidently say this game is all style and zero substance.

Yes, the graphics are good. Yes, nostalgia might carry it for some hardcore fans. But if you came here expecting a modern stealth-action masterpiece, brace yourself for disappointment.

This game might have been remastered from the original MGS3, but I didn’t feel a null reformed except the graphics. It’s like the developers just slapped a new paint job on a 20-year-old car and expected everyone to cheer.


Where It Could Have Been Good

Honestly, this remake could have worked if the developers had actually added features that modern players expect, like:

  • Smarter AI – Enemies that don’t just see you and go full “alarm mode” with swarms.

  • Modernized controls – Smooth gunplay and stealth mechanics like other AAA stealth-action games today.

  • Shorter, meaningful cutscenes – Cut the bloated storytelling and make it tight, gripping, and impactful.

  • Expanded survival system – More fun, less micromanagement. Make hunting, healing, and camouflage engaging, not chores.

  • Dynamic boss fights – Instead of gimmicky, drawn-out battles, give each villain creative mechanics that fit 2025 standards.

  • Multiple endings or choices – Replay value that rewards players instead of forcing them through the same long slog.

If these things were actually added, this remake might have been a true revival of a legendary classic. Instead, what we got was just nostalgia bait with a graphical upgrade.

Rating: 3/10 (and that’s me being generous for the visuals).


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